NINTENDO WIKIPEDIA OPEN SEARCH EDIT ARTICLE VIDEO GAME CONSOLE NINTENDO ENTERTAINMENT SYSTEM JAPANESE CONSUMER ELECTRONICS VIDEO GAME COMPANY HEADQUARTERED LARGEST VIDEO GAME COMPANIES MARKET CAPITALIZATION 23 SEPTEMBER FUSAJIRO YAMAUCHI HANAFUDA PLAYING COMPANY TRIED NICHE LOVE THE WORD TRANSLATED ENGLISH LUCK THE LEGEND CURRENT EXTERIOR HEADQUARTERS JAPAN NATIVE NAME NINTEND KABUSHIKIGAISHA KARUTA NINTENDO PLAYING CARD CO TYPE KABUSHIKI GAISHA TRADED INDUSTRY VIDEO GAME INDUSTRY YEARS AGO FOUNDER AREA WORLDWIDE PEOPLE TATSUMI KIMISHIMA SHIGERU MIYAMOTO LISTS OF NINTENDO GAMES PRODUCTION OUTPUT HARDWARE NINTENDO NETWORK NINTENDO ESHOP REVENUE OPERATING INCOME BILLION PROFIT TOTAL ASSETS TRILLION TOTAL EQUITY NUMBER EMPLOYEES DIVISIONS ENTERTAINMENT PLANNING DEVELOPMENT EUROPEAN RESEARCH NETWORK SERVICE DATABASE PLATFORM TECHNOLOGY DEVELOPMENT SOFTWARE TECHNOLOGY STUDIO MONOLITH SOFT ND CUBE RETRO STUDIOS IQUE WEBSITE PREVIOUS VENTURES TOYS DEVELOPED BECOMING ONE MARKET VALUE THE MAJORITY SHAREHOLDER MAJOR LEAGUE SEATTLE MARINERS MAIN ARTICLE HISTORY OF NINTENDO THE BUSINESS MARKETED CARD GAME HANDMADE CARDS SOON HIRED CARDS SATISFY DOING BUSINESS AS OUTSIDE PLAYING CARDS ORGANIZES CONTRACT BRIDGE TOURNAMENT NEW VENTURES THE LOVE EXPERIMENTAL HIROSHI YAMAUCHI GRANDSON TALK WITH THE UNITED STATES PLAYING CARD DOMINANT MANUFACTURER IN THE WORLD SMALL OFFICE REALIZATION THE PLAYING CARD BUSINESS LIMITED POTENTIAL TURNING ACQUIRED LICENSE DISNEY CHARACTERS DRIVE EXPERIMENT AREAS CAPITAL PERIOD OF TIME TAXI FORCED SELL PROBLEMS LABOUR UNIONS RUN THE SERVICE LOVE HOTEL TV NETWORK FOOD INSTANT RICE EVENTUALLY 1964 TOKYO OLYMPICS SALES STOCK PRICE LEVEL TOY INDUSTRY THE ULTRA EXTENDABLE ARM MAINTENANCE ENGINEER GUNPEI YOKOI FREE TIME MAINTENANCE DEPARTMENT PRODUCT PRODUCE POPULAR LOVE TESTER LIGHT GUN MEET THE FAST MANUFACTURING TURNAROUND TOY FELL BEHIND BANDAI FOCUS FAMILY ENTERTAINMENT LASER CLAY SHOOTING SYSTEM TECHNOLOGY ABANDONED BOWLING MACHINES THE LIGHT GUN SHOOTER GAME WILD GUNMAN EMERGING ARCADE RANGES HAD TO SHUT DOWN ELECTRONIC VENTURE VIDEO GAMING INDUSTRY SECURING RIGHTS MAGNAVOX ODYSSEY HARDWARE THE COLOR HOME VIDEO GAME CONSOLES VARIATIONS GAME COLOR TV GAME 6 LIGHT STUDENT DEVELOPER AT THIS TIME WAS TO DESIGN CASING MIYAMOTO DIRECT FAMOUS VIDEO GAMES BECOME ONE RECOGNIZABLE THE VIDEO GAME THE VIDEO ARCADE GAME INDUSTRY EVR RACE GAME DESIGNER GENYO TAKEDA TITLES SUCCESS RELEASE DONKEY KONG CHANGED FORTUNES DRAMATICALLY THE GAME LICENSING OPPORTUNITIES PORTS ATARI 2600 INTELLIVISION COLECOVISION GAVE HUGE BOOST JUMPMAN GAME BOY ADVANCE SP WATCH SERIES VIDEO GAME CONSOLES TAKASHI TEZUKA KOJI KONDO THE IDEA HANDHELD VIDEO GAME OBSERVING FELLOW BULLET TRAIN COMMUTER PORTABLE BIRTH LAUNCHED SYSTEMS DO NOT THUS TIED THE FIRST GAME WATCH THE MODERN PROVEN ENGINEERING EMMY AWARD THE FAMILY COMPUTER HOME VIDEO GAME CONSOLE VERSION THE SYSTEM THE NINTENDO ENTERTAINMENT SYSTEM NORTH THE PRACTICE BUNDLING SELECT GAMES HELPED SUPER MARIO TEAM THE NEW GAME HANDHELD PURPOSE MERGING IDEAS PORTABILITY CARTRIDGE INTERCHANGEABILITY NORTH AMERICA ON 31 JULY 1989 NINTENDO OF AMERICA PRESIDENT MINORU ARAKAWA BUNDLE THE POPULAR THIRD PARTY TETRIS PAIR INSTANT ANNOUNCED PLANS THE SUCCESSOR SUPER BOASTED SUPERIOR SPECIFICATIONS SPEED THE ORIGINAL SAID TO BACKWARDS COMPATIBILITY FAMICOM FEATURE CUT FINALLY THE MARKET 21 NOVEMBER SUPER NINTENDO ENTERTAINMENT SUPER NES SNES SUPER NINTENDO 23 AUGUST EUROPE RIVAL MEGA DRIVE ADVERTISED AGGRESSIVELY CONSOLE WAR SEGA THE EARLY WORLD SHOPS THE UNITED STATES CONSUMERS BUY IN AUGUST PROJECT REALITY FEATURING JOINT VENTURE TECHNOLOGY COMPANY SILICON THE END SUBSEQUENTLY FAMILY SMALLER REDESIGN CD DRIVE PERIPHERAL SONY BEARING PROTOTYPES JOINT CONSUMER ELECTRONICS SHOW TRACK SOLD ONE BILLION GAME CARTRIDGES TEN PERCENT MARIO FRANCHISE SUPPORT CD FORMAT WOULD RATHER PRIMARY MEDIA GENERAL MANAGER VIDEO GAME DEVELOPMENT PROGRESS 3D GRAPHICS STATE OF THE ART SILICON GRAPHICS WORKSTATIONS BOUGHT STAKE CREATE RARE PARTNERS CRITICAL EIGHT SECOND BEST IN SEPTEMBER GIANTS THE UNITED STATES SENATE RATINGS THE DECISION ENTERTAINMENT SOFTWARE RATING VIRTUAL REALITY VIRTUAL BOY CONSOLE SCREEN FOR EACH STEREOSCOPIC VIEWED BINOCULAR EYEPIECE CRITICS GENERALLY DISAPPOINTED QUALITY THE GAMES POORLY AMID SATELLAVIEW ACCESSORY PLAY BROADCAST THE PLATFORM REMAKES THE NINTENDO 64 AUSTRALIA TRADITION HARDWARE DESIGN FOCUSED LESS ON HIGH INNOVATIONS INSPIRE GAME DEVELOPMENT MARKET SHARES SEGA SATURN BRAND LAUNCHING MARKETING CAMPAIGN POCKET DIED IN A CAR SUPER FAMICOM JR TECHNICAL SPECIFICATIONS CAMERA PRINTER ALLIANCE IGUANA ENTERTAINMENT JEFF SPANGENBERG SAW OPPORTUNITY UPCOMING GAMECUBE TARGETING OLDER VEIN TUROK YEARS LATER GAME BOY FAILED REGAIN SHARE FOURTH BECOMING YAMAUCHI FAMILY BLOOD MARRIAGE ADVANCE CLAMSHELL DESIGN NINTENDO DS DUAL SCREENED TOUCH SCREEN RESPOND STYLUS THE TOUCH CHAIRMAN GAMESCIENCE EXPLAINING WE CAN INCREASE THE SCOPE GLOBAL MARKET LIFT DEPRESSION REPORTED LOSS MOMENT THE NEXT RI